The Medigun Healing Ramp
In any game there's often a bunch of hidden complexity behind some of the simplest looking features, and TF2 is no
exception. One example is that of the Medic's medigun. From a player perspective, it appears simple enough: point it at
a team mate, press the button, and it'll heal them. After playing with a bit, most players notice that they have to stay
near their target and maintain line-of-sight to their target. After playing with it a lot, some players notice that
there's some variability in the rate at which they heal their targets. I thought it might be interesting for Medics to
explain what's going on here, and why.