Headhunter
One skull
Two skull
Flame skull
Score skull
Headhunter returns! Introduced in Halo: Reach, this frenetic FFA mode will put your multi-tasking ability to the
test. You’ll have to juggle your hunter-gatherer skills with tracking and navigation as you earn kills, collect
skulls, and head to the capture point to score them.
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Originally concepted as a mode for Halo 2, Headhunter would eventually find its way into Halo: Reach in
2010.
Many of you may find yourselves thinking back to May 3, 2010, when the multiplayer beta for Reach was active. It
was here that the Headhunter mode made its formal debut on Powerhouse and Sword Base, where every kill saw a shower of
skulls fly out from your opponents for you to collect.
Some of the old hands here know what they’re in for, but the rest of you are due an education…
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The capture zones (which resemble King of the Hill zones) will be scattered around the map and will change every 45
seconds. As kills happen, skulls will be scattered across the map. There are two ways to win a game of Headhunter:

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A Brief History of Headhunting

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Hunt the [strike]Truth[/strike] Heads
It’s every Spartan for themselves in Headhunter. It’ll be you versus seven other Spartans in this free-for-all mode. Each time a Spartan gets killed, they will drop a skull on the ground. In order to score points, you’ll need to scoop up the skulls and deliver them to the capture point.
- Score 25 skulls cumulatively
- Score 10 skulls at once
- Aquarius
- Behemoth
- Catalyst
- Chasm
- Cliffhanger
- Forbidden
- Forest
- Live Fire
- Prism
- Streets