Release Notes for 5/23/2024

[ GAMEPLAY ]
  • Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time
  • Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
  • Reduced the price of the M4A4 from $3100 to $3000
  • Minor adjustments to first-person camera movement
  • Added explicit "switchhandsleft" and "switchhandsright" console commands
  • Deathmatch bonus weapons are now the same for all players regardless of loadout

Incendiary Grenade
  • Adjusted the explosion and flame visual treatment
  • Reduced duration
  • Reduced area covered by spreading flames
  • Reduced price from $600 to $500


[ RENTALS ]
  • When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection
  • Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires
  • Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market


[ HUD ]
  • Fixed a bug where the MVP player name displayed incorrectly during bot takeover
  • Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade
  • Fixed a bug where the ESC menu scoreboard during end-of-match didn't match the TAB scoreboard
  • Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard
  • Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements


[ CHICKENS ]
  • Chickens have a few new animations
  • Chickens can now walk up hills
  • Chickens can now turn right while walking


[ UI ]
  • Various performance improvements to the Warehouse main menu and item inspect background scenery


[ DEMOS ]
  • The demo playback timeline now show indicators for kill and death events
  • Demo playback can be toggled into "highlight mode" which will show only kills and deaths for the active player
  • Various minor demo playback UI changes
  • Fixed a demo playback crash


[ MAPS ]

Vertigo:
  • Added catwalk by bombsite A, connecting to back of A
  • Removed connector between back of A and elevators
  • Opened up passage between elevators and scaffolding
  • Slightly tweaked size of bombsite A
  • Tweaked spawn timings slightly
  • Changed Wingman layout to feature bombsite A changes

Baggage:
  • Fixed movement hitch on lower conveyor
  • Lowered height of central conveyor tray to help open sniper view

Office:
  • Fixed a case where a player could shoot through multiple walls

Mirage:
  • Fixed bad collision on certain props
  • Fixed some sticky collision around windows in palace