Reflex NEWS[ ALL NEWS ]
Reflex - 0.49.2

Hi everybody, Quick point release today to address some bugs and help set things up for our next build. There has been a lot of queries about our road map and future Reflex updates. We have some exciting plans in progress, we will making these plans known next week   Bug fixes: * Server now correctly reports disconnected state to master server * Fixed party UI to now draw when it's off

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| 2/19/17 in Community Announcements
Reflex 0.49.1 - Point Release

Hey Lads,   This update includes several bug fixes + optimisations. It also includes the addition of a time penalty for leaving matchmaking games early.   We've had some feedback recently with regards to people leaving matchmaking games early. This ruins the experience for the other player. To combat this we've added a time penalty if you don't play your game the whole way through. The forfeit

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| 2/6/17 in Community Announcements
Reflex 0.49.0 - Matchmaking remix disc vol 2.

Matchmaking was released with a blast. We've had over 10,000 games played in just 2 weeks! The focus of this build is to directly improve on our first pass matchmaking implementation with our observations made the community feedback we have received.   Matchmaking: Vote system We have re-worked the map voting system to a pick/drop solution where you cannot see your opponents vote un

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| 1/30/17 in Community Announcements
48.3ish Hotness fix

Hey guys, Today we have a hot fix to address the Steam Inventory changes which have happened in the Steam Client. It's causing people to get disconnected when they attempt to join a server with a large selection of custom inventory items selected. Bug fixes: Upgraded to Steam API 1.39 Changed how proof of inventory was sent to server to reduce packet size.

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| 1/22/17 in Community Announcements
Reflex 0.48.1 - Immediate fixes + Gameplay balance adjustments

Today's point release contains a couple immediate bug fixes as well as a big cleanup on game balance settings.  Note: Very aware of the issue where MMR is not being awarded correctly after some Matchmaking games, we are looking in to this. Generic Fixes: Fixed crash bug on launch when using Steam Client Beta Added option to hide MM servers from server browser Added option to hi

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| 1/12/17 in Community Announcements
Reflex 0.48.0 - Matchmaking

Today we're releasing Matchmaking, our new 2v2 Ironguard from our previous competition, and many other small fixes!   Matchmaking: So how does it work? Under "PLAY" in the menu, you will see "Quick Play" which is the new Matchmaking, "Find Match" which is the server browsers, and "Create Match" which is the old Start Server. Under Quick Play you can select all the "playlists" yo

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| 1/11/17 in Community Announcements
Reflex 0.47.6 - Merry Christmas

We've enabled the Christmas build for your holiday season. Including the famous robot Santa hat, plasma rifle snowballs & your the candy-cane melee weapon -- We've also added a familiar sneaky eggplant launcher  We're hard at work on 48 which is turning out to be one of our largest updates yet, this is expecting to drop sometime in January. Merry Christmas to all, enjoy your holidays - Tur

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| 12/20/16 in Community Announcements
Reflex 0.47.5

Another quick point release, about time to start on 48! Bug Fixes: Fixed bug where shotgun shots fired wasn't recording properly Fixed bug where melee attached on back received decals from explosions Fixed: hatchet melee's attachment bone orientation

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| 11/9/16 in Community Announcements
Reflex 0.47.4

Quick point release to fix a last minute wall clipping issue! Bug fixes: Fixed issue where jumping onto ramp would launch you into outer space Art: Smooth normals pass on melees: hatchet, afps hatchet, supporter hatchet

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| 11/8/16 in Community Announcements
Reflex 0.47.3

Hi guys, Getting towards the end of 47 point releases. This one adds extra info to the server browser, and sets the bullet hitbox & wallclipping to be used in all rulesets. There are also a few bug fixes.   Changes: Significantly increased level cap Game no-longer loads .pak files inside addons, please don't use pak files in addons Match Picker Dialog filter now defaults to "Staff

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| 11/8/16 in Community Announcements
Reflex 0.47.2

Hi guys, Another quick point release. This point release's main features includes the infamous wallclipping (which is enabled in experimenal ruleset). We're really wanting to hear feedback on this and whether people would like it to stay. We've also been working with the experimental plus guys and adding a bunch of vars to assist with their experimental play. Improvements: added wallcl

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| 11/8/16 in Community Announcements
Reflex 0.47.1

Hey Lads, We've had some great feedback from the experimental plus play and are taking feedback on-board. Firstly we've added a 'bullet' hitbox capsule which is to address the extreme popups people are experiencing with rocket combat. We've discussed this on and off several times int he past and it's beyond due for a test play.   https://images-2.discordapp.net/.eJwFwdENhSAMAMBdGIBqoQTdhiBB8

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| 11/2/16 in Community Announcements
Reflex 0.47.0

The hype train has finally pulled up at the station. Now we can finally curl up into a fetal position for an hour until we need to start work on 47.1 btw, NEW PLASMAGUN AND BOLTRIFLE MODELS ARE INNNN   Mutators We've implemented mutators which add a bit of fun to the game for more casual players. We've also retired the old arena game modes and pulled across arena mode as a mutator.

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| 10/27/16 in Community Announcements
Reflex 0.46.4

We're pushing out another point release to address some crash bugs & tweak experimental changes. Bug Fixes Fixed server crash occasionally occuring on map change Fixed issues with teams getting swapped around as game goes live Fixed issue where sv_allowmodes would only allow last option in list to pass Fixed crash when querying steam leaderboards top 20 when not connected to steam

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| 9/25/16 in Community Announcements
Reflex 0.46.3

Code r_shadow_resolution now goes up to 2 for 1024 shadows Reduced max shadow map count, levels seem to be using a more sensible number of light shadows now Callvote restart will now pull extra players out of game (fixes issue in training + 1v1) Hid dev trim materials from map editor Publishing maps with all gamemodes enabled on your map will now report error: "too many gamemodes se

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| 9/4/16 in Community Announcements